I need to post something today since my last post was not really about Orangeboy and this blog is supposed to be about the adventures of Orangeboy.
We've been a bit boring lately. Maybe it's the winter blahs, or the economy blahs, or maybe we're just boring, so I don't have a lot of material to work with here.
So I'll tell you about a game that I thought would be such a clever way to help Orangeboy practice recognizing and responding to different tones of voice. It was one of those lame-brain ideas that popped into my head fully formed.
I thought I could play a modified game of Simon Sez with the kids. (Some of you may spell the name of the game as Simon SAYS, but I always think of it as SEZ.) ANYway... The rules of the modified version would be that Simon (me) would give a command and the players (kid-victims) would have to do the commanded activity until Simon said "Stop" in a way that sounded like Simon really meant it.
This is hard to convey in writing, but for example:
"Simon sez, march in place."
"Simon sez, Sto-op it!" (with a laughy whiny voice)
In the above example, the kid-victims - I mean players - should keep marching because Simon doesn't sound too serious. But if Simon were to bark, "STOP!" like a drill sargeant, then they should stop.
Again, if Simon says, "Stop?" in an unsure little voice, they could keep marching; but if Simon says, "stop!" in an angry growl with gritted teeth, then they should stop.
It sounds sort of tricky doesn't it? Well, surprise! All three kid-victims are too smart for me. They got every one right. From loud and angry, to simmering frustration, to silly tease; they weren't thrown off once - not even Orangeboy.
I think they just know the mercurial moods of Simon-Mom a little too well. And I know their moods too. They were being patiently indulgent.